- Primary keyword: Heroes Battlegrounds explosion hero combo routes and execution tips
- Core starter: Use a forward dash or Dash Punch before building the first M1 chain
- Main extender: Combine Ground Cannon, Explosion Combo, and Powered Shot around ragdoll timing
- Best practice: Control launch distance so follow-up attacks remain within your range
- Passive note: Some listed routes require a passive to reach their stated damage result
Heroes Battlegrounds Explosion Hero Combo Overview
The Heroes Battlegrounds explosion hero combo focuses on converting a basic M1 string into repeated aerial, ragdoll, and projectile extensions. The Explosion Hero routes listed in the community combo reference use Forward Dash or Dash Punch as openers, then connect Uppercut, Aerial Slam, Ground Cannon, Explosion Combo, Powered Shot, and Blast Catapult.
These routes are not simple button chains. Their consistency depends on spacing, camera direction, launch height, and the moment each follow-up catches the opponent. The goal is to keep the opponent close enough for the next attack without allowing excessive knockback to end the sequence.
Grounded Starter
- Forward Dash or Dash Punch
- Build an M1 chain
- Confirm Uppercut or Aerial Slam
Air Conversion
- Use Ground Cannon after the launcher
- Track the opponent's fall
- Add Powered Shot before they drift away
Ender Pressure
- Reuse available skills
- Finish with Blast Catapult
- Dash back into range when needed
| Input term | Meaning in the route | Execution focus |
|---|---|---|
| M1 | Basic attack chain | Slow or delay hits when the route requires control |
| Uppercut | Vertical launcher | Use before aerial follow-ups |
| Aerial Slam | Air-to-ground attack | Confirm the opponent is within landing range |
| Downslam | Grounding attack | Useful when the opponent is falling or ragdolled |
| Ragdolled M1s | M1 hits against a downed opponent | Start immediately after a confirmed knockdown |
| Second Use | A later activation of the same move | Track cooldown and avoid assuming it is always available |
Do not rush every input at maximum speed. Explosion Hero becomes more reliable when you pause briefly to keep the opponent inside Ground Cannon and Powered Shot range.
For the full community list of character routes and combo notation, see the Heroes Battlegrounds Wiki Combos page. The Explosion Hero entries provide the route structure used in this guide.
Explosion Hero Combo Routes and Results
Explosion Hero has several practical routes rather than one universal sequence. The simplest route uses a Forward Dash and repeated M1 conversions. The Dash Punch route adds an extra entry tool and is listed as a one-shot setup. A passive-dependent route uses tighter timing and additional Ground Cannon control, with a listed result of 104.1 damage.
| Route | Sequence outline | Listed result | Requirement |
|---|---|---|---|
| Standard route | Forward Dash, 3 M1s, Uppercut, Aerial Downslam, Timed Explosion Combo, ragdolled M1s, Downslam, Powered Shot, Ground Cannon, M1 chain, Uppercut, Ground Cannon, Powered Shot, Blast Catapult | 93% damage | Timing and spacing |
| Dash Punch route | Dash Punch, 3 M1s, Uppercut, Aerial Slam, Ground Cannon, M1 chain, Uppercut, Explosion Combo, Powered Shot, Downslam, Ground Cannon, Blast Catapult, Side Dash, Dash Punch | One-shot listed | Clean confirms and follow-up range |
| Passive route | Forward Dash, 3 M1s, Uppercut, Jump, Powered Shot, Side Dash, Blast Catapult, timed Powered Shot uses, M1 chain, Downslam, Aerial Downslam, Ground Cannon, repeated Ground Cannon | 104.1 listed damage | Passive required |
| Short conversion | Dash Punch, M1 chain, Uppercut, Aerial Slam, Ground Cannon, Explosion Combo, Powered Shot | Variable | Safer practice route |
The standard route is the best starting point for learning because it exposes the main timing pattern: launch, catch, stabilize, then extend. The Dash Punch route is more demanding because every transition must preserve enough proximity for Ground Cannon and the later projectile sequence.
The passive route should be treated as a specialized option. The source reference explicitly labels it as requiring a passive, so players should not expect the same listed damage without that condition.
Standard Route
Difficulty: Moderate
Focus on launch control and Ground Cannon placement.
Dash Punch Route
Difficulty: High
Strong conversion potential, but missed aerial timing ends the sequence.
Passive Route
Difficulty: High
Requires the stated passive and careful Powered Shot timing.
The listed percentages are reference results from specific community routes. Actual damage can vary with passive effects, evasive usage, hit confirmation, spacing, and timing.
Step-by-Step Standard Combo Setup
Use the standard route to learn the movement rhythm before attempting the longer Dash Punch or passive-dependent version. The sequence below condenses the listed route into clear training phases.
Open With the Dash and M1 Chain
Start with Forward Dash and connect three M1 hits. Confirm that the opponent is close enough before using Uppercut. If the first chain pushes them too far away, reset instead of forcing the next input.
Launch Into the Aerial Conversion
Use Uppercut, then Aerial Downslam. The objective is to create a predictable fall position for Timed Explosion Combo. Watch the opponent rather than following a fixed rhythm.
Catch the Ragdoll
Activate Timed Explosion Combo and immediately prepare for the ragdolled M1 sequence. Once the opponent is grounded, use the immediate Downslam to preserve pressure.
Control Projectile Distance
Use Powered Shot while jumping and aim downward so the opponent does not travel beyond your effective range. Follow with Ground Cannon and rebuild the M1 chain.
Spend the Remaining Extensions
After the second Ground Cannon and Powered Shot, use Uppercut, Aerial Downslam, and Blast Catapult. Dash toward the landing point when the crater and dash timing can connect together.
| Checkpoint | What to confirm | Common mistake |
|---|---|---|
| Opener | Three M1s connect cleanly | Starting the launcher after a missed hit |
| First launch | Uppercut leads into Aerial Downslam | Attacking before the target reaches the correct height |
| Ragdoll catch | Explosion Combo reaches the falling opponent | Activating too early or too late |
| Projectile phase | Powered Shot keeps the opponent nearby | Aiming horizontally and creating excessive knockback |
| Final approach | Blast Catapult and dash reach the same area | Dashing before the opponent's landing point is clear |
Practice each checkpoint separately. First connect the opener into Aerial Downslam, then add Explosion Combo, and only afterward attach the Ground Cannon extension.
A useful practice loop is to stop after each successful conversion and identify why it worked. If the opponent remains close after Powered Shot, your aim and launch distance are probably controlled. If they fly past your next attack, adjust the camera angle or delay the projectile input.
Timing, Techs, and Recovery Tips
The Explosion Hero route relies on small corrections rather than a single animation cancel. Community examples specifically emphasize aiming Powered Shot downward, using Blast Catapult to manage positioning, and combining Ground Cannon with Blast Catapult as a demonstrated technique.
| Situation | Adjustment | Reason |
|---|---|---|
| Opponent launches too far | Aim Powered Shot downward | Reduces unwanted horizontal travel |
| Ground Cannon misses | Wait until the target enters its range | Early activation wastes the extension |
| Blast Catapult falls short | Side Dash or curve your approach | Helps align with the landing position |
| M1 chain drops | Slow the next hit slightly | Prevents premature knockback |
| Opponent recovers | Stop forcing the route | Reset neutral and look for another starter |
When using the Dash Punch route, the sequence begins with Dash Punch, three M1s, Uppercut, and Aerial Slam. Ground Cannon then creates the first major conversion window. Explosion Combo follows after another M1 sequence, while Powered Shot and Downslam help keep the target in a usable position.
The passive route is less forgiving. It begins with Forward Dash, three M1s, Uppercut, Jump, and Powered Shot before using Side Dash to reach the ragdolled opponent. Blast Catapult and timed Powered Shot uses then lead into another M1 chain, Downslam, Aerial Downslam, and Ground Cannon. If the passive is unavailable, use the standard route instead of improvising the same damage sequence.
Explosion Hero Practice Checklist:
- Connect Forward Dash or Dash Punch into the first M1 chain
- Confirm Uppercut into Aerial Downslam without losing spacing
- Land Timed Explosion Combo on a falling or ragdolled opponent
- Aim Powered Shot downward to limit launch distance
- Finish with Blast Catapult and a controlled dash approach
If Ground Cannon or Powered Shot misses, end the sequence safely. Preserving neutral positioning is usually better than spending every remaining move into empty space.
The most important defensive habit is recognizing when the route is no longer true or stable. A combo that has already lost its spacing should not be extended simply because more abilities remain available. Reset, observe the opponent's evasive habits, and look for the next confirmed starter.
FAQ: Explosion Hero Combo Questions
Q: What is the main Heroes Battlegrounds explosion hero combo route?
The main route starts with Forward Dash, three M1s, Uppercut, Aerial Downslam, Timed Explosion Combo, ragdolled M1s, Downslam, Powered Shot, Ground Cannon, another M1 conversion, and Blast Catapult.
Q: Which Explosion Hero combo is easiest to learn?
The standard Forward Dash route is the best learning route because it teaches the core launch, ragdoll catch, projectile spacing, and Ground Cannon timing without requiring the passive-labeled setup.
Q: Does the passive route always deal 104.1 damage?
No. The community reference lists 104.1 damage for a route marked as requiring a passive. Results can change with timing, spacing, evasive options, and whether each attack connects.
Q: How should I use Powered Shot in these combos?
Jump and aim downward when appropriate so the opponent stays within your follow-up range. A horizontal shot can create too much distance and make Ground Cannon or Blast Catapult miss.
Explosion Hero rewards controlled spacing more than raw input speed. Learn the standard route first, then add Dash Punch and passive-dependent variations.